TRANSPARENT IMAGE
Posted: Thu Oct 15, 2020 3:06 am
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********************************************************************************
*** FUNCTION Single_SMS() - To Send an SMS Simply to a Single No. ***
********************************************************************************
FUNCTION Single_SMS()
LOCAL oDlg, oIcon, oFont, oFont1, oLockUnLock, oLock, oText, oHelp, oFinish,;
oMobile_No, nMobile_No := 0, oMessage, cMessage := SPACE(256)
LOCAL nWidth, nHeight, nLeft, nTop, nRight, nBottom, hBitmap
DEFINE FONT oFont NAME "Tahoma" SIZE 0, -9
DEFINE FONT oFont1 NAME "Tahoma" SIZE 0, -14
DEFINE FONT oFont2 NAME "Tahoma" SIZE 0, -16
DEFINE IMAGE oMobile FILENAME "MOBILE.BMP"
nWidth := nBmpWidth(oMobile:hBitmap)
nHeight := nBmpHeight(oMobile:hBitmap)
DEFINE DIALOG oDlg SIZE nWidth, nHeight PIXEL ;
OF oMainWindow ;
STYLE nOr(WS_POPUP) ; // For Frameless Dialog
COLOR CLR_BLACK, 1
@ 063,041 SAY oSay1 PROMPT "Mobile No. :" SIZE 35,10 OF oDlg ;
COLORS CLR_GRAY, nRGB(246,250,251) PIXEL
@ 063,083 GET oMobile_No VAR nMobile_No SIZE 50,12 OF oDlg ;
COLORS CLR_BLUE, nRGB(210,255,255) RIGHT PIXEL ;
FONT oFont1
@ 070,041 SAY oSay2 PROMPT "Message :" SIZE 35,10 OF oDlg ;
COLORS CLR_GRAY, nRGB(246,250,251) PIXEL
@ 080,041 GET oMessage VAR cMessage SIZE 91,90 OF oDlg ;
COLORS CLR_BLUE, nRGB(210,255,255) MEMO PIXEL ;
FONT oFont2
@ 180,045 BTNBMP oSend RESOURCE "KEYBOARD" ;
TOOLTIP "Lang." ;
SIZE 10,10 OF oDlg ;
ACTION Open_Google_Input_Tools_Page() ;
NOROUND CENTER NOBORDER ;
GRADIENT Paint_GButton(nRGB(231,236,240),nRGB(231,236,240))
@ 180,117 BTNBMP oSend RESOURCE "QUIT1" ;
TOOLTIP "Close" ;
SIZE 10,10 OF oDlg ACTION oDlg:End() ;
NOROUND CENTER NOBORDER ;
GRADIENT Paint_GButton(nRGB(217,220,225),nRGB(217,220,225))
@ 196,077 BTNBMP oSend PROMPT "&Send" RESOURCE "SEND" ;
SIZE 20,20 OF oDlg FONT oFont ;
ACTION Send_Single_SMS(nMobile_No, cMessage) ;
NOROUND CENTER NOBORDER ;
GRADIENT Paint_GButton(nRGB(220,223,228),nRGB(220,223,228))
* This line does the magic of showning transparent Background
oDlg:nSeethroClr := 1
* Now paint the required Alphachannel Bitmap on Dialog
oDlg:bPainted := {||oDlg:DrawImage("MOBILE.BMP")}
ACTIVATE DIALOG oDlg CENTERED
RELEASE FONT oFont
RETURN nil