Treview Help

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Horizon
Posts: 997
Joined: Fri May 23, 2008 1:33 pm

Treview Help

Post by Horizon »

Hi,

I have changed FWH/Samples/TestTre2.prg like below.

When the focus is Page-1, The Test1 function could not be called. But "xBase & OOPS" that is under Page-1 calls the Test1.

How Can I solve my problem.

Thanks,

Code: Select all

// -- testtre2.prg 
// WinAPI Trees (SysTreeView32) !!! 
// Window with a Tree, a Vertical Splitter & a resizable dialog 

#include "FiveWin.ch" 
#include "Splitter.ch" 

//----------------------------------------------------------------------------// 

function Main() 

   local oWnd, oDlg, oBar, oTree, oItem1, oItem2, oImageList, oSplit 

   DEFINE WINDOW oWnd FROM 3, 6 TO 20, 70 ; 
      TITLE "Welcome to " + FWVERSION COLOR "N/W"


   oTree := TTreeView():New( 2, 0, oWnd ) 

   oTree:bChanged := {|oTree,oItem| ; 
      oWnd:SetText( If( oTree:GetSelected():GetParent() != nil,; 
                        oTree:GetSelected():GetParent():cPrompt + " + ", "" ) + ; 
                    		oTree:GetSelText() ), ; 
      									oItem := oTree:GetSelected(), ; 
      								If( oItem # nil .and. ValType( oItem:cargo ) == "B", Eval( oItem:cargo ), nil ) } 

   oItem1 := oTree:Add( "Page - 1", 1, {|| Test1( oDlg )})                      
   oItem1:Add( "xBase & OOPS", 1, {|| Test1( oDlg ) } )      

   oItem2 := oTree:Add( "Page - 2", 1, {|| Test2( oDlg )}) 

   DEFINE DIALOG oDlg OF oWnd ; 
      STYLE nOR( WS_CHILD, WS_VISIBLE ) ; 

   @ 29, 200 SPLITTER oSplit ; 
      VERTICAL _3DLOOK ; 
      PREVIOUS CONTROLS oTree ; 
      HINDS CONTROLS oDlg ; 
      SIZE 4, 200 PIXEL ; 
      LEFT MARGIN 20 ; 
      RIGHT MARGIN 25 ; 
      OF oWnd 

   ACTIVATE DIALOG oDlg NOMODAL 

   ACTIVATE WINDOW oWnd ; 
      ON INIT ( oDlg:Move( 0, oSplit:nRight, oWnd:nWidth, oWnd:nHeight, .f. ), ; 
                oWnd:bResized := {|| oSplit:AdjClient(), oDlg:SetSize( oWnd:nWidth - oTree:nWidth - oSplit:nWidth - 8, oSplit:nHeight - 1, .t. ) }, ; 
                oDlg:refresh(.t.), oTree:refresh(.t.) )  // required so that objects around splitter paint correctly on init 

   oImageList:End() 

return nil 

//----------------------------------------------------------------------------// 

static function CleanSlate( oDlg ) 

   while Len( oDlg:aControls ) > 0 
      ATail( oDlg:aControls ):end() 
   end 

return nil 

//----------------------------------------------------------------------------// 

static function Test1( oDlg ) 
   Local oGet1, oGet2 
   Local cGet1 := PadR( "Type something!", 50 ) 
   Local cGet2 := PadR( "Type something else!", 50 ) 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Some data:" Of oDlg Pixel 
   @ 3,70 Get oGet1 Var cGet1 Of oDlg Pixel ; 
      Size 150,22 

   @ 30,10 Say "Other data:" Of oDlg Pixel 
   @ 28,70 Get oGet2 Var cGet2 Of oDlg Pixel ; 
      Size 150,22 

Return nil 

//----------------------------------------------------------------------------// 

static function Test2( oDlg ) 
   Local oCbx1, oChk1 
   Local cCbx1 := "", lChk1 := .t. 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Choose:" Of oDlg Pixel 
   @ 3,70 Combobox oCbx1 Var cCbx1 Of oDlg Pixel ; 
      Items { "Uno", "Dos", "Tres", "Mambo!" } ; 
      Size 80,18 

   @ 28,70 Checkbox oChk1 Var lChk1 Of oDlg Pixel ; 
      Prompt "Tick tock tick tock" ; 
      Size 150,22 

Return nil 

//----------------------------------------------------------------------------// 

procedure AppSys  // Xbase++ requirement 

return 

//----------------------------------------------------------------------------// 9
Regards,

Hakan ONEMLI

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Antonio Linares
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Post by Antonio Linares »

Hakan,

Try it this way. Here it is working fine:

Code: Select all

#include "FiveWin.ch" 
#include "Splitter.ch" 

//----------------------------------------------------------------------------// 

function Main() 

   local oWnd, oDlg, oBar, oTree, oItem1, oItem2, oImageList, oSplit 

   DEFINE WINDOW oWnd FROM 3, 6 TO 20, 70 ; 
      TITLE "Welcome to " + FWVERSION COLOR "N/W" 


   oTree := TTreeView():New( 2, 0, oWnd ) 

   oTree:bChanged := { | oItem | oItem := oTree:GetSelected(), If( ValType( oItem:Cargo ) == "B", Eval( oItem:Cargo ),) } 

   oItem1 := oTree:Add( "Page - 1", 1 )                      
   oItem1:Cargo = {|| CleanSlate( oDlg )}
   
   oItem1:Add( "xBase & OOPS", 1 ):Cargo = {|| Test1( oDlg ) }      
   
   oTree:Add( "Page - 2", 1 ):Cargo = {|| Test2( oDlg ) } 

   DEFINE DIALOG oDlg OF oWnd ; 
      STYLE nOR( WS_CHILD, WS_VISIBLE ) ; 

   @ 29, 200 SPLITTER oSplit ; 
      VERTICAL _3DLOOK ; 
      PREVIOUS CONTROLS oTree ; 
      HINDS CONTROLS oDlg ; 
      SIZE 4, 200 PIXEL ; 
      LEFT MARGIN 20 ; 
      RIGHT MARGIN 25 ; 
      OF oWnd 

   ACTIVATE DIALOG oDlg NOMODAL 

   ACTIVATE WINDOW oWnd ; 
      ON INIT ( oDlg:Move( 0, oSplit:nRight, oWnd:nWidth, oWnd:nHeight, .f. ), ; 
                oWnd:bResized := {|| oSplit:AdjClient(), oDlg:SetSize( oWnd:nWidth - oTree:nWidth - oSplit:nWidth - 8, oSplit:nHeight - 1, .t. ) }, ; 
                oDlg:refresh(.t.), oTree:refresh(.t.) )  // required so that objects around splitter paint correctly on init 

   oImageList:End() 

return nil 

//----------------------------------------------------------------------------// 

static function CleanSlate( oDlg ) 

   while Len( oDlg:aControls ) > 0 
      ATail( oDlg:aControls ):end() 
   end 

return nil 

//----------------------------------------------------------------------------// 

static function Test1( oDlg ) 
   Local oGet1, oGet2 
   Local cGet1 := PadR( "Type something!", 50 ) 
   Local cGet2 := PadR( "Type something else!", 50 ) 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Some data:" Of oDlg Pixel 
   @ 3,70 Get oGet1 Var cGet1 Of oDlg Pixel ; 
      Size 150,22 

   @ 30,10 Say "Other data:" Of oDlg Pixel 
   @ 28,70 Get oGet2 Var cGet2 Of oDlg Pixel ; 
      Size 150,22 

Return nil 

//----------------------------------------------------------------------------// 

static function Test2( oDlg ) 
   Local oCbx1, oChk1 
   Local cCbx1 := "", lChk1 := .t. 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Choose:" Of oDlg Pixel 
   @ 3,70 Combobox oCbx1 Var cCbx1 Of oDlg Pixel ; 
      Items { "Uno", "Dos", "Tres", "Mambo!" } ; 
      Size 80,18 

   @ 28,70 Checkbox oChk1 Var lChk1 Of oDlg Pixel ; 
      Prompt "Tick tock tick tock" ; 
      Size 150,22 

Return nil 

//----------------------------------------------------------------------------// 
regards, saludos

Antonio Linares
www.fivetechsoft.com
Horizon
Posts: 997
Joined: Fri May 23, 2008 1:33 pm

Post by Horizon »

Thanks Antonio,

It is working.

I have changed the treview width 200 to 100. treview is ok but the dialogs width did not changed.

Also I have added buttons to dialogs, but I could not find where should i set the new positions of buttons. Because buttons has added dynamicly and Window on resize does not know the variables.

Also I want to put a bevel above of buttons. Is there any class like bevel.

Thanks,

My last source :

Code: Select all

#include "FiveWin.ch" 
#include "Splitter.ch" 

//----------------------------------------------------------------------------// 

function Main() 

   local oWnd, oDlg, oBar, oTree, oItem1, oItem2, oImageList, oSplit 

   DEFINE WINDOW oWnd FROM 3, 6 TO 20, 70 ; 
      TITLE "Welcome to " + FWVERSION COLOR "N/W" 




   oTree := TTreeView():New( 2, 0, oWnd ) 

   oTree:bChanged := { | oItem | oItem := oTree:GetSelected(), If( ValType( oItem:Cargo ) == "B", Eval( oItem:Cargo ),) } 
                   
   oTree:Add( "Page - 1", 1 ):Cargo = {|| Test1( oDlg ) }                      
   oTree:Add( "Page - 2", 1 ):Cargo = {|| Test2( oDlg ) } 

   DEFINE DIALOG oDlg OF oWnd ; 
      STYLE nOR( WS_CHILD, WS_VISIBLE ) ; 

   @ 29, 100 SPLITTER oSplit ; 
      VERTICAL _3DLOOK ; 
      PREVIOUS CONTROLS oTree ; 
      HINDS CONTROLS oDlg ; 
      SIZE 4, 100 PIXEL ; 
      LEFT MARGIN 20 ; 
      RIGHT MARGIN 25 ; 
      OF oWnd 

   ACTIVATE DIALOG oDlg NOMODAL 

   ACTIVATE WINDOW oWnd ; 
      ON INIT Wnd_Init(oWnd, oDlg, oSplit, oTree)
   oImageList:End() 

return nil

//----------------------------------------------------------------------------// 

static function Wnd_Init(oWnd, oDlg, oSplit, oTree) 
	oDlg:Move( 0, oSplit:nRight, oWnd:nWidth, oWnd:nHeight, .f. )
	oWnd:bResized := {|| Wnd_Resize(oWnd, oDlg, oSplit, oTree) }
	oDlg:refresh(.t.) 
	oTree:refresh(.t.) // required so that objects around splitter paint correctly on init 
return .t.

//----------------------------------------------------------------------------// 

static function Wnd_Resize(oWnd, oDlg, oSplit, oTree) 
	oSplit:AdjClient()
	oDlg:SetSize( oWnd:nWidth - oTree:nWidth - oSplit:nWidth - 8, oSplit:nHeight - 1,.t.)
return .t.
	

//----------------------------------------------------------------------------// 

static function CleanSlate( oDlg ) 

   while Len( oDlg:aControls ) > 0 
      ATail( oDlg:aControls ):end() 
   end 

return nil 

//----------------------------------------------------------------------------// 

static function Test1( oDlg ) 
   Local oGet1, oGet2, oBtnOK, oBtnCancel
   Local cGet1 := PadR( "Type something!", 50 ) 
   Local cGet2 := PadR( "Type something else!", 50 ) 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Some data:" Of oDlg Pixel 
   @ 3,70 Get oGet1 Var cGet1 Of oDlg Pixel ; 
      Size 150,22 

   @ 30,10 Say "Other data:" Of oDlg Pixel 
   @ 28,70 Get oGet2 Var cGet2 Of oDlg Pixel ; 
      Size 150,22 
      
	@ 100, 10 BUTTON oBtnOK PROMPT "OK" Of oDlg Pixel Size 100,25
	@ 100,120 BUTTON oBtnCancel PROMPT "Cancel" Of oDlg Pixel Size 100,25
  
Return nil 

//----------------------------------------------------------------------------// 

static function Test2( oDlg ) 
   Local oCbx1, oChk1 
   Local cCbx1 := "", lChk1 := .t. 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Choose:" Of oDlg Pixel 
   @ 3,70 Combobox oCbx1 Var cCbx1 Of oDlg Pixel ; 
      Items { "Uno", "Dos", "Tres", "Mambo!" } ; 
      Size 80,18 

   @ 28,70 Checkbox oChk1 Var lChk1 Of oDlg Pixel ; 
      Prompt "Tick tock tick tock" ; 
      Size 150,22 
      
	@ 100, 10 BUTTON oBtnOK PROMPT "OK" Of oDlg Pixel Size 100,25
	@ 100,120 BUTTON oBtnCancel PROMPT "Cancel" Of oDlg Pixel Size 100,25

Return nil 

//----------------------------------------------------------------------------// 
Regards,

Hakan ONEMLI

Harbour & VS 2019 & FWH 20.12
Horizon
Posts: 997
Joined: Fri May 23, 2008 1:33 pm

Post by Horizon »

Hi,

I have solved the my first problem. I have added oTree:nWidth := 100.

Code: Select all

   oTree := TTreeView():New( 2, 0, oWnd ) 
-->oTree:nWidth := 100
   oTree:bChanged := { | oItem | oItem := oTree:GetSelected(), If( ValType( oItem:Cargo ) == "B", Eval( oItem:Cargo ),) } 
                   
Regards,

Hakan ONEMLI

Harbour & VS 2019 & FWH 20.12
Horizon
Posts: 997
Joined: Fri May 23, 2008 1:33 pm

Post by Horizon »

Hi,

I think I have partly solved the my second problem. I can align all the button in dialog box using ClassName()="TBUTTON". Can I select the my obtnOK and obtnCancel variables.

Also I want to put a line above buttons. any suggestions.

Thanks,

Code: Select all

#include "FiveWin.ch" 
#include "Splitter.ch" 

//----------------------------------------------------------------------------// 

function Main() 

   local oWnd, oDlg, oBar, oTree, oItem1, oItem2, oImageList, oSplit 

   DEFINE WINDOW oWnd FROM 3, 6 TO 20, 70 ; 
      TITLE "Welcome to " + FWVERSION COLOR "N/W" 




   oTree := TTreeView():New( 2, 0, oWnd ) 
	 oTree:nWidth := 100
   oTree:bChanged := { | oItem | oItem := oTree:GetSelected(), If( ValType( oItem:Cargo ) == "B", Eval( oItem:Cargo ),) } 
                   
   oTree:Add( "Page - 1", 1 ):Cargo = {|| Test1( oDlg ) }                      
   oTree:Add( "Page - 2", 1 ):Cargo = {|| Test2( oDlg ) } 

   DEFINE DIALOG oDlg OF oWnd ; 
      STYLE nOR( WS_CHILD, WS_VISIBLE ) ; 

   @ 29, 100 SPLITTER oSplit ; 
      VERTICAL _3DLOOK ; 
      PREVIOUS CONTROLS oTree ; 
      HINDS CONTROLS oDlg ; 
      SIZE 4, 100 PIXEL ; 
      LEFT MARGIN 20 ; 
      RIGHT MARGIN 25 ; 
      OF oWnd 

   ACTIVATE DIALOG oDlg NOMODAL 

   ACTIVATE WINDOW oWnd ; 
      ON INIT Wnd_Init(oWnd, oDlg, oSplit, oTree)
   oImageList:End() 

return nil

//----------------------------------------------------------------------------// 

static function Wnd_Init(oWnd, oDlg, oSplit, oTree) 
	oDlg:Move( 0, oSplit:nRight, oWnd:nWidth, oWnd:nHeight, .f. )
	oWnd:bResized := {|| Wnd_Resize(oWnd, oDlg, oSplit, oTree) }
	oDlg:refresh(.t.) 
	oTree:refresh(.t.) // required so that objects around splitter paint correctly on init 
return .t.

//----------------------------------------------------------------------------// 

static function Wnd_Resize(oWnd, oDlg, oSplit, oTree) 
	oSplit:AdjClient()
	oDlg:SetSize( oWnd:nWidth - oTree:nWidth - oSplit:nWidth - 8, oSplit:nHeight - 1,.t.)
	Button_Aligment(oDlg)
return .t.
	
//----------------------------------------------------------------------------// 

static function Button_Aligment(oDlg) 
	local n := 1
	local oControl, oRadMenu
	
	while Len( oDlg:aControls ) > 0 
   
   		//MsgInfo (Len( oDlg:aControls ))
		
		while n <= Len( oDlg:aControls )
			//MsgInfo(n)
			If Upper( oDlg:aControls[ n ]:ClassName() ) == 'TBUTTON'
				oControl := oDlg:aControls[ n ]
				oControl:nTop := oDlg:nHeight-30
			endif
			n++
			//MsgInfo(n)
		end


		exit
	end
return .t.

//----------------------------------------------------------------------------// 

static function CleanSlate( oDlg ) 

   while Len( oDlg:aControls ) > 0 
      ATail( oDlg:aControls ):end() 
   end 

return nil 

//----------------------------------------------------------------------------// 

static function Test1( oDlg ) 
   Local oGet1, oGet2, oBtnOK, oBtnCancel
   Local cGet1 := PadR( "Type something!", 50 ) 
   Local cGet2 := PadR( "Type something else!", 50 ) 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Some data:" Of oDlg Pixel 
   @ 3,70 Get oGet1 Var cGet1 Of oDlg Pixel ; 
      Size 150,22 

   @ 30,10 Say "Other data:" Of oDlg Pixel 
   @ 28,70 Get oGet2 Var cGet2 Of oDlg Pixel ; 
      Size 150,22 
      
	@ 100, 10 BUTTON oBtnOK PROMPT "OK" Of oDlg Pixel Size 100,25
	@ 100,120 BUTTON oBtnCancel PROMPT "Cancel" Of oDlg Pixel Size 100,25
	Button_Aligment(oDlg)		
  
Return nil 

//----------------------------------------------------------------------------// 

static function Test2( oDlg ) 
   Local oCbx1, oChk1 
   Local cCbx1 := "", lChk1 := .t. 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Choose:" Of oDlg Pixel 
   @ 3,70 Combobox oCbx1 Var cCbx1 Of oDlg Pixel ; 
      Items { "Uno", "Dos", "Tres", "Mambo!" } ; 
      Size 80,18 

   @ 28,70 Checkbox oChk1 Var lChk1 Of oDlg Pixel ; 
      Prompt "Tick tock tick tock" ; 
      Size 150,22 
      
	@ 100, 10 BUTTON oBtnOK PROMPT "OK" Of oDlg Pixel Size 100,25
	@ 100,120 BUTTON oBtnCancel PROMPT "Cancel" Of oDlg Pixel Size 100,25
	Button_Aligment(oDlg)		

Return nil 

//----------------------------------------------------------------------------// 
Regards,

Hakan ONEMLI

Harbour & VS 2019 & FWH 20.12
User avatar
Antonio Linares
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Post by Antonio Linares »

Hakan,

Nice to see that you are moving forward :-)

You could use a GROUP of height 1 or 2 pixxels, to get that line painted. Please review @ ..., ... GROUP ... syntax
regards, saludos

Antonio Linares
www.fivetechsoft.com
Horizon
Posts: 997
Joined: Fri May 23, 2008 1:33 pm

Post by Horizon »

Antonio,

I can align all the button in dialog box using ClassName()="TBUTTON". Can I select the my obtnOK and obtnCancel variables.

Regards,
Regards,

Hakan ONEMLI

Harbour & VS 2019 & FWH 20.12
User avatar
Antonio Linares
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Post by Antonio Linares »

Hakan,

Yes, it is a good solution. Its the way to do it.
regards, saludos

Antonio Linares
www.fivetechsoft.com
Horizon
Posts: 997
Joined: Fri May 23, 2008 1:33 pm

Post by Horizon »

Antonio,

Is it possible to check object ids or objects name rather than the class name?. Because I may use more than i used (Ok and Cancel Buttons) buttons in the same dialog.
Regards,

Hakan ONEMLI

Harbour & VS 2019 & FWH 20.12
User avatar
Antonio Linares
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Post by Antonio Linares »

Hakan,

You can check oControl:nId
regards, saludos

Antonio Linares
www.fivetechsoft.com
Horizon
Posts: 997
Joined: Fri May 23, 2008 1:33 pm

Post by Horizon »

Antonio,

I used the GROUP command to make BEVEL. But I could not set the one line. It always prints two line. Top and Bottom is the same.

Is there anyting to solve this.

Thanks,

My last code is

Code: Select all

#include "FiveWin.ch" 
#include "Splitter.ch" 

//----------------------------------------------------------------------------// 
STATIC aResize := {}
function Main() 

   local oWnd, oDlg, oBar, oTree, oItem1, oItem2, oImageList, oSplit 

   DEFINE WINDOW oWnd FROM 3, 6 TO 20, 70 ; 
      TITLE "Welcome to " + FWVERSION COLOR "N/W" 




   oTree := TTreeView():New( 2, 0, oWnd ) 
	 oTree:nWidth := 100
   oTree:bChanged := { | oItem | oItem := oTree:GetSelected(), If( ValType( oItem:Cargo ) == "B", Eval( oItem:Cargo ),) } 
                   
   oTree:Add( "Page - 1", 1 ):Cargo = {|| Test1( oDlg ) }                      
   oTree:Add( "Page - 2", 1 ):Cargo = {|| Test2( oDlg ) } 

   DEFINE DIALOG oDlg OF oWnd ; 
      STYLE nOR( WS_CHILD, WS_VISIBLE ) ; 

   @ 29, 100 SPLITTER oSplit ; 
      VERTICAL _3DLOOK ; 
      PREVIOUS CONTROLS oTree ; 
      HINDS CONTROLS oDlg ; 
      SIZE 4, 100 PIXEL ; 
      LEFT MARGIN 20 ; 
      RIGHT MARGIN 25 ; 
      OF oWnd 

   ACTIVATE DIALOG oDlg NOMODAL 

   ACTIVATE WINDOW oWnd ; 
      ON INIT Wnd_Init(oWnd, oDlg, oSplit, oTree)
   oImageList:End() 

return nil

//----------------------------------------------------------------------------// 

static function Wnd_Init(oWnd, oDlg, oSplit, oTree) 
	oDlg:Move( 0, oSplit:nRight, oWnd:nWidth, oWnd:nHeight, .f. )
	//oDlg:bResized := {|| Dlg_Resize(oDlg) }
	oWnd:bResized := {|| Wnd_Resize(oWnd, oDlg, oSplit, oTree) }
	oDlg:refresh(.t.) 
	oTree:refresh(.t.) // required so that objects around splitter paint correctly on init 
return .t.

//----------------------------------------------------------------------------// 

static function Wnd_Resize(oWnd, oDlg, oSplit, oTree) 
	oSplit:AdjClient()
	oDlg:SetSize( oWnd:nWidth - oTree:nWidth - oSplit:nWidth - 8, oSplit:nHeight - 1,.t.)
	Button_Aligment(oDlg)
return .t.
	
//----------------------------------------------------------------------------// 

static function Button_Aligment(oDlg) 
	local n := 1
	local oControl, oRadMenu
	local i, lbul:=.f.
	
	if Len( oDlg:aControls ) > 0 .and. Len(Aresize) > 0
   
   		//MsgInfo (Len( oDlg:aControls ))
		
		while n <= Len( oDlg:aControls )
			oControl := oDlg:aControls[ n ]
//			MsgInfo(oDlg:aControls[ n ]:nID)
//			MsgInfo(oDlg:aControls[ n ]:cVarName)
//			If Upper( oDlg:aControls[ n ]:ClassName() ) == 'TBUTTON'
			for i:=1 to len(aResize)
				if aResize[i]=oControl:nID
					lbul=.t.
					exit
				endif
			next i
			if lbul
				If Upper( oControl:ClassName() ) == 'TBUTTON'
					oControl:nTop := oDlg:nHeight-30
				elseIf Upper( oControl:ClassName() ) == 'TGROUP'
					oControl:nTop := oDlg:nHeight-40
					oControl:nBottom := oDlg:nHeight-40
					oControl:nWidth := oDlg:nWidth
  			endif
  			oControl:refresh(.t.)
			endif
			n++
			//MsgInfo(n)
		end
		//MsgInfo("Bitti")	   

	end
return .t.

//----------------------------------------------------------------------------// 

static function CleanSlate( oDlg ) 

   while Len( oDlg:aControls ) > 0 
      ATail( oDlg:aControls ):end() 
   end
   if len(aResize) > 0
   	aResize := {}
   endif 

return nil 

//----------------------------------------------------------------------------// 

static function Test1( oDlg ) 
   Local oGet1, oGet2, oBtnOK, oBtnCancel, oGrp
   Local cGet1 := PadR( "Type something!", 50 ) 
   Local cGet2 := PadR( "Type something else!", 50 ) 

   CleanSlate( oDlg ) 
   @ 5,10 Say "Some data:" Of oDlg Pixel 
   @ 3,70 Get oGet1 Var cGet1 Of oDlg Pixel ; 
      Size 150,22 

   @ 30,10 Say "Other data:" Of oDlg Pixel 
   @ 28,70 Get oGet2 Var cGet2 Of oDlg Pixel ; 
      Size 150,22 
  @ 0, 0 GROUP oGrp TO 0,0 PROMPT "" Pixel
  oGrp:nClrText := CLR_BLACK
  @ 100, 10 BUTTON oBtnOK PROMPT "OK" Of oDlg Pixel Size 100,25
	@ 100,120 BUTTON oBtnCancel PROMPT "Cancel" Of oDlg Pixel Size 100,25
	add_AResize(oBtnCancel:nId)
	add_AResize(oBtnOK:nId)
	add_AResize(oGrp:nId)
	Button_Aligment(oDlg)		
  
Return nil 

//----------------------------------------------------------------------------// 

static function Test2( oDlg ) 
   Local oCbx1, oChk1 
   Local cCbx1 := "", lChk1 := .t. 

   CleanSlate( oDlg ) 

   @ 5,10 Say "Choose:" Of oDlg Pixel 
   @ 3,70 Combobox oCbx1 Var cCbx1 Of oDlg Pixel ; 
      Items { "Uno", "Dos", "Tres", "Mambo!" } ; 
      Size 80,18 

   @ 28,70 Checkbox oChk1 Var lChk1 Of oDlg Pixel ; 
      Prompt "Tick tock tick tock" ; 
      Size 150,22 
      
  @ 0, 0 GROUP oGrp TO 0,0 PROMPT "" Pixel
  oGrp:nClrText := CLR_BLACK
	@ 100, 10 BUTTON oBtnOK PROMPT "OK" Of oDlg Pixel Size 100,25
	@ 100,120 BUTTON oBtnCancel PROMPT "Cancel" Of oDlg Pixel Size 100,25
	add_AResize(oBtnCancel:nId)
	add_AResize(oBtnOK:nId)
	add_AResize(oGrp:nId)
	Button_Aligment(oDlg)		

Return nil 

//----------------------------------------------------------------------------// 
procedure add_aresize(xp1)
	local i, lbul:=.f.
	for i:=1 to len(aResize)
		if aResize[i]=xp1
			lbul=.t.
			exit
		endif
	next i
	if !lbul
		aadd(aResize, xp1)
	endif
return 
Regards,

Hakan ONEMLI

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Post by Horizon »

Anyone?
Regards,

Hakan ONEMLI

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User avatar
Antonio Linares
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Post by Antonio Linares »

Hakan,

Try to use a SAY (label) with "_____" as its text

Also check the labels styles, as far as I remember they can be used as lines and boxes too
regards, saludos

Antonio Linares
www.fivetechsoft.com
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