Fivewin SlotMachine
Re: Fivewin SlotMachine
This is fw app ?
Regards,
Regards,
- Silvio.Falconi
- Posts: 4956
- Joined: Thu Oct 18, 2012 7:17 pm
Re: Fivewin SlotMachine
avista wrote:This is fw app ?
Regards,
albeiroval wrote:Silvio,
you can put the source code ?
best regards,
albeiro
Dear alberio, Dear avista
the slot there is on www.cartolinefree.eu/santaslot/index.html is made with construct2 and converte into html5 you can purchase it on activeden.net
the slot you can download on my site www.eoeo.it (http://www.eoeo.it/download/7561/) is made with fwh and xharbour and for now I not publish the sources codes because we 're working on it
I use : FiveWin for Harbour August 2020 (Revision) - Harbour 3.2.0dev (r1712141320) - Bcc7.30 - xMate ver. 1.15.3 - PellesC
- albeiroval
- Posts: 323
- Joined: Tue Oct 16, 2007 5:51 pm
- Location: Barquisimeto - Venezuela
Re: Fivewin SlotMachine
Silvio,
Using "google tranductor"...
some progress slotmachine ?
sorry my english.
Using "google tranductor"...
some progress slotmachine ?
sorry my english.
- Silvio.Falconi
- Posts: 4956
- Joined: Thu Oct 18, 2012 7:17 pm
Re: Fivewin SlotMachine
we are working to create 5 reels (Master chef slot)
We created a new function (using gdiplus) to have a real animation as videoslot on commerce
the first version was with bitmaps and refresh with time control
Before with 9 images now with 13 images
we are working to create a bonus game
snapshot
We created a new function (using gdiplus) to have a real animation as videoslot on commerce
the first version was with bitmaps and refresh with time control
Before with 9 images now with 13 images
we are working to create a bonus game
snapshot
I use : FiveWin for Harbour August 2020 (Revision) - Harbour 3.2.0dev (r1712141320) - Bcc7.30 - xMate ver. 1.15.3 - PellesC
Re: Fivewin SlotMachine
Silvio,
I can make the rounded walls with adjusted vertical lines if You like
adjusting the optical distortion ( see the difference )
I think that looks better
best regards
Uwe
I can make the rounded walls with adjusted vertical lines if You like
adjusting the optical distortion ( see the difference )
I think that looks better
best regards
Uwe
Since 1995 ( the first release of FW 1.9 )
i work with FW.
If you have any questions about special functions, maybe i can help.
i work with FW.
If you have any questions about special functions, maybe i can help.
- Silvio.Falconi
- Posts: 4956
- Joined: Thu Oct 18, 2012 7:17 pm
Re: Fivewin SlotMachine
we can make all but I have allready problem to insert the buttons
I hoped with new fwh and bcc7 to resolve these problems
I hoped with new fwh and bcc7 to resolve these problems
I use : FiveWin for Harbour August 2020 (Revision) - Harbour 3.2.0dev (r1712141320) - Bcc7.30 - xMate ver. 1.15.3 - PellesC
- albeiroval
- Posts: 323
- Joined: Tue Oct 16, 2007 5:51 pm
- Location: Barquisimeto - Venezuela
Re: Fivewin SlotMachine
Silvio,
good job, waiting for test.
good job, waiting for test.
Re: Fivewin SlotMachine
Silvio,
I added 2 TITLE-sections
1. for Text and counter
2. for buttons or any other needed images.
Just add more sections if needed
It works fine without any changes of Your original code und can use some extra optical effects like brushed 3D text, shadows, animated buttons .....
Just add these few lines.
best regards
Uwe
I added 2 TITLE-sections
1. for Text and counter
2. for buttons or any other needed images.
Just add more sections if needed
It works fine without any changes of Your original code und can use some extra optical effects like brushed 3D text, shadows, animated buttons .....
Just add these few lines.
Code: Select all
#include "ttitle.ch"
...
...
Function Main()
LOCAL oBrush1, oTitle1, oTitle2, oTitleFont
...
DEFINE BRUSH oBrush1 FILE c_path1 + "paper.bmp"
DEFINE FONT oTitleFont NAME "Tahoma" SIZE 0, -24 BOLD
...
// ----------------- 1. area for Text and counter
@ 10, 100 TITLE oTitle1 SIZE 800, 100 of oWndMain NOSHADOW NOBORDER
oTitle1:aGrdBack = {}
oTitle1:nShadow := 0
oTitle1:lTransparent := .T.
@ 15, 100 TITLETEXT OF oTitle1 TEXT "TOTAL BET" FONT oTitleFont BRUSH oBrush1
@ 15, 400 TITLETEXT OF oTitle1 TEXT "LASTWIN" FONT oTitleFont BRUSH oBrush1
@ 15, 700 TITLETEXT OF oTitle1 TEXT "WIN" FONT oTitleFont BRUSH oBrush1
// ----------------- 2. area for Images / Buttons
nRowReel:= 550
@ nRowReel, 100 TITLE oTitle2 SIZE 500, 80 of oWndMain NOSHADOW NOBORDER
oTitle2:aGrdBack = {}
oTitle2:nShadow := 0
oTitle2:lTransparent := .T.
@ 5, 20 TITLEIMG OF oTitle2 BITMAP c_path1 + "Spin.bmp" SIZE 100, 70 REFLEX ;
TRANSPARENT ANIMA ACTION MsgInfo( "fire any action from here" )
@ 5, 150 TITLEIMG OF oTitle2 BITMAP c_path1 + "Pay.bmp" SIZE 70, 70 REFLEX ;
TRANSPARENT ANIMA ACTION MsgInfo( "fire any action from here" )
ACTIVATE WINDOW oWndMain ;
ON RESIZE Resize()
oTitleFont:End()
RETURN NIL
Uwe
Since 1995 ( the first release of FW 1.9 )
i work with FW.
If you have any questions about special functions, maybe i can help.
i work with FW.
If you have any questions about special functions, maybe i can help.
- Silvio.Falconi
- Posts: 4956
- Joined: Thu Oct 18, 2012 7:17 pm
Re: Fivewin SlotMachine
use the title class can be an solution !!
gimme the time to try with the motor animation
Uwe, when I press paytable button the Reels Bitmpas must be End() and on the same position I wish insert a panel trasparent
or a dialog trasparent when we can insert the paytable information
it is possible make a tpanel transparent ?
gimme the time to try with the motor animation
Uwe, when I press paytable button the Reels Bitmpas must be End() and on the same position I wish insert a panel trasparent
or a dialog trasparent when we can insert the paytable information
it is possible make a tpanel transparent ?
I use : FiveWin for Harbour August 2020 (Revision) - Harbour 3.2.0dev (r1712141320) - Bcc7.30 - xMate ver. 1.15.3 - PellesC
- Antonio Linares
- Site Admin
- Posts: 37481
- Joined: Thu Oct 06, 2005 5:47 pm
- Location: Spain
- Contact:
Re: Fivewin SlotMachine
> it is possible make a tpanel transparent ?
I don't think so
Not sure what may happen using a NULL brush
I don't think so
Not sure what may happen using a NULL brush
- Silvio.Falconi
- Posts: 4956
- Joined: Thu Oct 18, 2012 7:17 pm
Re: Fivewin SlotMachine
Antonio,
on Gdiplus we have a function can simulate a color box where insert texts ?
on Gdiplus we have a function can simulate a color box where insert texts ?
I use : FiveWin for Harbour August 2020 (Revision) - Harbour 3.2.0dev (r1712141320) - Bcc7.30 - xMate ver. 1.15.3 - PellesC
Re: Fivewin SlotMachine
Silvio,
You can do that using another TITLE-section
using 3D-text with shadow and anything You like
Just add another section as well adding a border if You like
Adding a frame
There are many ways to define a style like adding a GRADIENT and SHADOW with transparent-level and size
best regads
Uwe
You can do that using another TITLE-section
using 3D-text with shadow and anything You like
Just add another section as well adding a border if You like
Code: Select all
// ------- added in MAIN
@ 5, 150 TITLEIMG OF oTitle2 BITMAP c_path1 + "Pay.bmp" SIZE 70, 70 ;
TRANSPARENT ANIMA ACTION RESULTS(oTitle3,oTitleFont) // show extra title on pay-button-action
...
...
// add and HIDE extra title
@ 100, 850 TITLE oTitle3 SIZE 100, 200 of oWndMain NOSHADOW NOBORDER
oTitle3:aGrdBack = {}
oTitle3:nShadow := 0
oTitle3:lTransparent := .T.
oTitle3:Hide() // !!!!!
....
// -----------------
FUNCTION RESULTS(oTitle3,oTitleFont)
oTitle3:Show() // !!!!!
// show any calculations You need !!!!
@ 5, 5 TITLETEXT OF oTitle3 TEXT "Results" FONT oTitleFont 3d
@ 45, 5 TITLETEXT OF oTitle3 TEXT "1" COLOR 16777088 FONT oTitleFont
@ 70, 5 TITLETEXT OF oTitle3 TEXT "2" COLOR 255 FONT oTitleFont
@ 95, 5 TITLETEXT OF oTitle3 TEXT "3" COLOR 65280 FONT oTitleFont
@ 130, 20 TITLEIMG OF oTitle3 BITMAP c_path1 + "Exit.bmp" SIZE 50, 50 ;
TRANSPARENT ANIMA ACTION oTitle3:Hide() // !!!!! hiding the title again on leaving the results
RETURN NIL
Code: Select all
FUNCTION RESULTS(oTitle3,oTitleFont)
oTitle3:Show() // !!!!!
// show any calculations You need !!!!
@ 10, 10 TITLETEXT OF oTitle3 TEXT "Results" FONT oTitleFont 3d
@ 45, 45 TITLETEXT OF oTitle3 TEXT "1" COLOR 16777088 FONT oTitleFont
@ 70, 45 TITLETEXT OF oTitle3 TEXT "2" COLOR 255 FONT oTitleFont
@ 95, 45 TITLETEXT OF oTitle3 TEXT "3" COLOR 65280 FONT oTitleFont
@ 130, 20 TITLEIMG OF oTitle3 BITMAP c_path1 + "Exit.bmp" SIZE 50, 50 ;
TRANSPARENT ANIMA ACTION oTitle3:Hide()
// added FRAME
// Left, Top, Right, Bottom. Radius1, Radius2, Color, Pen
oTitle3:bPainted := < |hDC|
RoundBox( hDC, 5, 5, 110, 205, 20, 20, 255, 5 )
RETURN NIL
>
RETURN NIL
best regads
Uwe
Since 1995 ( the first release of FW 1.9 )
i work with FW.
If you have any questions about special functions, maybe i can help.
i work with FW.
If you have any questions about special functions, maybe i can help.
- Silvio.Falconi
- Posts: 4956
- Joined: Thu Oct 18, 2012 7:17 pm
Re: Fivewin SlotMachine
Uwe,
titleimg support png file reosurces ?
@ nRowCard, 2 TITLEIMG OF oTitle3 RESNAME "hotdog" SIZE 100, 70 REFLEX TRANSPARENT ANIMA
I not see any image
I must insert aline type
AAA X200
where AAA are 3 Hotdogs resurces ( png file save on resource with resedit)
titleimg support png file reosurces ?
@ nRowCard, 2 TITLEIMG OF oTitle3 RESNAME "hotdog" SIZE 100, 70 REFLEX TRANSPARENT ANIMA
I not see any image
I must insert aline type
AAA X200
where AAA are 3 Hotdogs resurces ( png file save on resource with resedit)
I use : FiveWin for Harbour August 2020 (Revision) - Harbour 3.2.0dev (r1712141320) - Bcc7.30 - xMate ver. 1.15.3 - PellesC
- Silvio.Falconi
- Posts: 4956
- Joined: Thu Oct 18, 2012 7:17 pm
Re: Fivewin SlotMachine
I resolve with bitmaps
I use : FiveWin for Harbour August 2020 (Revision) - Harbour 3.2.0dev (r1712141320) - Bcc7.30 - xMate ver. 1.15.3 - PellesC
- Silvio.Falconi
- Posts: 4956
- Joined: Thu Oct 18, 2012 7:17 pm
Re: Fivewin SlotMachine
THE LAST SNAPSHOT
SLOT
PAYTABLE
DO YOU LIKE I T?
SLOT
PAYTABLE
DO YOU LIKE I T?
I use : FiveWin for Harbour August 2020 (Revision) - Harbour 3.2.0dev (r1712141320) - Bcc7.30 - xMate ver. 1.15.3 - PellesC