TO ANTONIO : Using menu on the dialog RESOLVED!!
TO ANTONIO : Using menu on the dialog RESOLVED!!
I use menu on the dialog
I must have also the variables lsave to save or not a record
function EditClient( oLbx, lAppend )
local oDlg, oFld,oFont, oFont1
Local lSave :=.f.
... DEFINE DIALOG oDlg TITLE If( lAppend, "New", "Update" )
ACTIVATE DIALOG oDlg ;
ON INIT ( DlgFullScreen( oDlg:hWnd ), oDlg:SetMenu( DialogButtons(oDlg) ) )
IF lSave =.t.
? "I'here"
ELSE
? "I'm not here"
ENDIF
function DialogButtons(oDlg)
local oMenu
DEFINE MENU oMenu RESOURCE 102 ;
BITMAPS 10 ; // bitmap resources ID
IMAGES 2 // number of images in the bitmap
REDEFINE MENUITEM ID 110 OF oMenu ACTION ( lSave:=.T.,oDlg:End())
REDEFINE MENUITEM ID 120 OF oMenu ACTION ( lSave:=.f.,oDlg:End())
return oMenu
IF I insert Lsave on DialogButtons(oDlg) How I can to return this value ?
I must have also the variables lsave to save or not a record
function EditClient( oLbx, lAppend )
local oDlg, oFld,oFont, oFont1
Local lSave :=.f.
... DEFINE DIALOG oDlg TITLE If( lAppend, "New", "Update" )
ACTIVATE DIALOG oDlg ;
ON INIT ( DlgFullScreen( oDlg:hWnd ), oDlg:SetMenu( DialogButtons(oDlg) ) )
IF lSave =.t.
? "I'here"
ELSE
? "I'm not here"
ENDIF
function DialogButtons(oDlg)
local oMenu
DEFINE MENU oMenu RESOURCE 102 ;
BITMAPS 10 ; // bitmap resources ID
IMAGES 2 // number of images in the bitmap
REDEFINE MENUITEM ID 110 OF oMenu ACTION ( lSave:=.T.,oDlg:End())
REDEFINE MENUITEM ID 120 OF oMenu ACTION ( lSave:=.f.,oDlg:End())
return oMenu
IF I insert Lsave on DialogButtons(oDlg) How I can to return this value ?
Last edited by Silvio on Tue May 12, 2009 11:59 am, edited 1 time in total.
Best Regards, Saludos
Falconi Silvio
Falconi Silvio
Re: TO ANTONIO : Using menu on the dialog
Silvio,
have you tried to use a STATIC variable?
Best regards,
Otto
have you tried to use a STATIC variable?
Best regards,
Otto
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Re: TO ANTONIO : Using menu on the dialog
Otto,
I cannot make a static variable if this variable is ONLY for a dialog (edit client)
I cannot make a static variable if this variable is ONLY for a dialog (edit client)
Best Regards, Saludos
Falconi Silvio
Falconi Silvio
Re: TO ANTONIO : Using menu on the dialog
Silvio,
why not?
I do it always this way.
Best regards,
Otto
why not?
I do it always this way.
Code: Select all
STATIC lSave := .f.
function main
return
function EditClient( oLbx, lAppend )
local oDlg, oFld,oFont, oFont1
//Local lSave :=.f.
... DEFINE DIALOG oDlg TITLE If( lAppend, "New", "Update" )
ACTIVATE DIALOG oDlg ;
ON INIT ( DlgFullScreen( oDlg:hWnd ), oDlg:SetMenu( DialogButtons(oDlg) ) )
IF lSave =.t.
? "I'here"
ELSE
? "I'm not here"
ENDIF
function DialogButtons(oDlg)
local oMenu
DEFINE MENU oMenu RESOURCE 102 ;
BITMAPS 10 ; // bitmap resources ID
IMAGES 2 // number of images in the bitmap
REDEFINE MENUITEM ID 110 OF oMenu ACTION ( lSave:=.T.,oDlg:End())
REDEFINE MENUITEM ID 120 OF oMenu ACTION ( lSave:=.f.,oDlg:End())
return oMenu
Best regards,
Otto
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modharbour.org
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Re: TO ANTONIO : Using menu on the dialog
I made it
Static lsave:=.f.
and on editclient function
ACTIVATE DIALOG oDlg ;
ON INIT ( DlgFullScreen( oDlg:hWnd ), oDlg:SetMenu( DialogButtons(oDlg) ) )
HideKeyboard()
If lsave =.t.
?"ciao"
endif
return nil
function DialogButtons(oDlg)
local oMenu
DEFINE MENU oMenu RESOURCE 102 ;
BITMAPS 10 ; // bitmap resources ID
IMAGES 2 // number of images in the bitmap
REDEFINE MENUITEM ID 110 OF oMenu ACTION (lsave:=.t., MsgInfo( "Nuovo inserimento" ), oDlg:end())
REDEFINE MENUITEM ID 120 OF oMenu ACTION (lsave:=.f.,MsgInfo( "Annulla operazione" ),oDlg:end() )
eturn oMenu
but when I click on OK i
IT CLOSE the dialog
and not show me the message "CIAO"
Static lsave:=.f.
and on editclient function
ACTIVATE DIALOG oDlg ;
ON INIT ( DlgFullScreen( oDlg:hWnd ), oDlg:SetMenu( DialogButtons(oDlg) ) )
HideKeyboard()
If lsave =.t.
?"ciao"
endif
return nil
function DialogButtons(oDlg)
local oMenu
DEFINE MENU oMenu RESOURCE 102 ;
BITMAPS 10 ; // bitmap resources ID
IMAGES 2 // number of images in the bitmap
REDEFINE MENUITEM ID 110 OF oMenu ACTION (lsave:=.t., MsgInfo( "Nuovo inserimento" ), oDlg:end())
REDEFINE MENUITEM ID 120 OF oMenu ACTION (lsave:=.f.,MsgInfo( "Annulla operazione" ),oDlg:end() )
eturn oMenu
but when I click on OK i
IT CLOSE the dialog
and not show me the message "CIAO"
Best Regards, Saludos
Falconi Silvio
Falconi Silvio
Re: TO ANTONIO : Using menu on the dialog
Silvio,
please post the rc file, too.
Regards,
Otto
please post the rc file, too.
Regards,
Otto
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Re: TO ANTONIO : Using menu on the dialog
use manubmp.rc on sample fwppc folder please
Best Regards, Saludos
Falconi Silvio
Falconi Silvio
Re: TO ANTONIO : Using menu on the dialog
Hello Silvio,
I copied together all your posts but if I compile your code the menu is missing.
Please check where the differences to your original code are.
Having a working self contained example I think we can start looking how to resolve the problems.
Best regards,
Otto
dbf-file
http://www.atzwanger-software.com/fw/silvio.zip
prg-file
test.rc
I copied together all your posts but if I compile your code the menu is missing.
Please check where the differences to your original code are.
Having a working self contained example I think we can start looking how to resolve the problems.
Best regards,
Otto
dbf-file
http://www.atzwanger-software.com/fw/silvio.zip
prg-file
Code: Select all
#include "FWCE.ch"
#Define EVENT_SIP 224
REQUEST DBFCDX
Static lsave:=.f.
FUNCTION Main()
local oDlgClient , oTabs
local oLbx
local cVar
local aHBitMaps:=Array( 5 )
local n
aHBitMaps:= { ReadBitmap( 0, CurDir() +"Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level4.bmp" ),;
ReadBitmap( 0, CurDir() +"\Level5.bmp" ) }
USE ( CurDir() + "\Clientes" ) VIA "DBFCDX"
if RecCount() == 0
APPEND BLANK
endif
if ! File( CurDir() + "\CliName.CDX" )
INDEX ON Clientes->Nombre TO ( CurDir() + "\CliName" )
endif
Clientes->(DbSetIndex( CurDir() + "\CliName" ))
Clientes->( OrdSetFocus( "\CliName" ) )
Clientes->( DbGoTop() )
DEFINE DIALOG oDlgClient TITLE "Kunden"
@ 0, 0 LISTBOX oLbx FIELDS aHBitmaps[ Max( 1, Clientes->Nivel ) ],;
Clientes->Nombre,;
Clientes->Telefono,;
Str( Clientes->Edad, 3 ) ;
HEADERS "L", "Cognome e nome", "Telefono", "Ombrellone" ;
FIELDSIZES 16, 95, 80, 8 ;
SIZE 105, 135 OF oDlgClient
oLbx:nClrPane := { || If( OrdKeyNo() % 2 == 0, RGB( 230, 230, 230), RGB( 190, 215, 190 ) ) }
oLbx:nClrForeHead:=CLR_BLUE
*oLbx::bKeyDown :={|nKey| Val_nKey(nKey,oDlg)}
oDlgClient:bSettingChange := {|uVal|PocketEvent( uVal,oDlgClient,olbx ) }
ACTIVATE DIALOG oDlgClient;
ON INIT ( SetOKButton( oDlgClient:hWnd ),;
DlgFullScreen( oDlgClient:hWnd ), ;
oDlgClient:SetMenu( DialogBar(oDlgClient,oLbx) ) )
AEval( aHBitmaps, { | hBmp | DeleteObject( hBmp ) } )
Clientes->(DbCloseArea())
RETU NIL
function EditClient( oLbx, lAppend )
local oDlg, oFld,oFont, oFont1
lFivePro = "F" $ Clientes->Productos
lDialog = "D" $ Clientes->Productos
lObjects = "O" $ Clientes->Productos
nNivel = max( 1, Clientes->Nivel )
cName = Clientes->Nombre
cAddress = Clientes->Direccion
cPhone = Clientes->Telefono
nAge = Clientes->Edad
DEFINE FONT oFont NAME "Arial" SIZE 0, -8
DEFINE FONT oFont1 NAME "Arial" SIZE 0, -68
ShowKeyboard()
DEFINE DIALOG oDlg TITLE If( lAppend, "New", "Update" )
@ 0, 0 FOLDER oFld PROMPTS "Generale", "Dettagli", "Note" ;
SIZE 119,95
@ 1, 0 SAY "&Cliente :" OF oFld:aDialogs[ 1 ] SIZE 40,10
@ 2, 0 SAY "&Cliente :" OF oFld:aDialogs[ 1 ] SIZE 40,10
/*@ 11, 0 SAY "&Indirizzo:" OF oFld:aDialogs[ 1 ] PIXEL
@ 12, 0 SAY "&Cliente :" OF oFld:aDialogs[ 1 ] PIXEL
@ 13, 0 SAY "&Indirizzo:" OF oFld:aDialogs[ 1 ] PIXEL
@ 14, 0 SAY "&Cliente :" OF oFld:aDialogs[ 1 ] PIXEL
@ 15, 0 SAY "&Indirizzo:" OF oFld:aDialogs[ 1 ] PIXEL
@ 16, 0 SAY "&Cliente :" OF oFld:aDialogs[ 1 ] PIXEL
@ 17, 0 SAY "&Indirizzo:" OF oFld:aDialogs[ 1 ] PIXEL
/* @ 1, 0 GET cName OF oFld:aDialogs[ 1 ] size 40,10
@ 1, 6 GET cAddress OF oFld:aDialogs[ 1 ] size 40,10
@ 3, 1 TO 7, 8 LABEL "&Products" OF oFld:aDialogs[ 1 ]
@ 4, 2 CHECKBOX lFivePro PROMPT "&FivePro" OF oFld:aDialogs[ 1 ] size 40,10
@ 5, 2 CHECKBOX lDialog PROMPT "&Dialog" OF oFld:aDialogs[ 1 ] size 40,10
@ 6, 2 CHECKBOX lObjects PROMPT "&Objects"OF oFld:aDialogs[ 1 ] size 40,10
* @ 0.5, 1 GET cName1 SIZE 60, 20 OF oFld:aDialogs[ 1 ]
*/
ACTIVATE DIALOG oDlg ;
ON INIT ( DlgFullScreen( oDlg:hWnd ), oDlg:SetMenu( DialogButtons(oDlg) ) )
HideKeyboard()
msginfo(lSave)
IF lSave :=.t.
? "I'here"
ELSE
? "I'm not here"
ENDIF
return nilBest
function DialogButtons(oDlg)
local oMenu
DEFINE MENU oMenu RESOURCE 102 ;
BITMAPS 10 ; // bitmap resources ID
IMAGES 2 // number of images in the bitmap
REDEFINE MENUITEM ID 110 OF oMenu ACTION (lsave:=.t., MsgInfo( "Nuovo inserimento" ), oDlg:end())
REDEFINE MENUITEM ID 120 OF oMenu ACTION (lsave:=.f.,MsgInfo( "Annulla operazione" ),oDlg:end() )
return oMenu
static Function DialogBar(oDlgClient,oLbx)
local oMenu
DEFINE MENU oMenu RESOURCE 103 ;
BITMAPS 11 ; // bitmap resources ID
IMAGES 6 // number of images in the bitmap
REDEFINE MENUITEM ID 113 OF oMenu ACTION MsgInfo( "new" )
REDEFINE MENUITEM ID 114 OF oMenu ACTION MsgInfo( "edit" )
REDEFINE MENUITEM ID 115 OF oMenu ACTION MsgInfo( "del" )
REDEFINE MENUITEM ID 116 OF oMenu ACTION MsgInfo( "nseek ")
REDEFINE MENUITEM ID 117 OF oMenu ACTION MsgInfo( "PRINT" )
REDEFINE MENUITEM ID 118 OF oMenu ACTION oDlgClient:End()
return oMenu
STATIC FUNCTION PocketEvent( uVal,oDlg,olbx )
*----------------------------------
DO CASE
CASE uVal == EVENT_SIP ; Dimensiona(oDlg,olbx)
ENDCASE
RETU NIL
*---------------------------
STATIC FUNCTION Dimensiona(oDlg,olbx)
*---------------------------
IF SipInfo()
MoveWindow( oDlg:hWnd, 25, 0, 240, 187 )
if olbx != NIL
olbx:nheight:=185
endif
ELSE
DlgFullScreen( oDlg:hWnd )
if olbx != NIL
olbx:nheight:=240
endif
ENDIF
oDlg:Refresh()
RETU NIL
#pragma BEGINDUMP
#include <hbapi.h>
#include <windows.h>
#include <aygshell.h>
HB_FUNC( DLGFULLSCREEN )
{
SHINITDLGINFO shidi;
memset( &shidi, 0, sizeof( SHINITDLGINFO ) );
shidi.dwMask = SHIDIM_FLAGS;
shidi.hDlg = ( HWND ) hb_parnl( 1 );
shidi.dwFlags = SHIDIF_SIZEDLGFULLSCREEN;
SHInitDialog( &shidi );
}
HB_FUNC( SETOKBUTTON )
{
SHINITDLGINFO shidi;
shidi.dwMask = SHIDIM_FLAGS;
shidi.hDlg = ( HWND ) hb_parnl( 1 );
shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN;
SHInitDialog( &shidi );
}
#pragma ENDDUMP
test.rc
Code: Select all
#ifdef _CE
#include "c:\vce\include\arm\windows.h"
#include "c:\vce\include\arm\commctrl.h"
#endif
#define I_IMAGENONE (-2)
#define IDS_HELP 104
#ifdef _CE
102 RCDATA
BEGIN
102, 3,
0, 110, TBSTATE_ENABLED, TBSTYLE_BUTTON, 201, 0, 0,
0, 105, TBSTATE_ENABLED, TBSTYLE_SEP, -1, 0, 0,
1, 120, TBSTATE_ENABLED, TBSTYLE_BUTTON, 202, 0, 0
END
#endif
STRINGTABLE DISCARDABLE
BEGIN
201 "OK"
202 "Cancel"
END
102 MENU DISCARDABLE
BEGIN
MENUITEM "", 110
MENUITEM "", 120
END
10 BITMAP "./bitmaps/pocket/okcancel.bmp"
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Re: TO ANTONIO : Using menu on the dialog
Sorry Otto,
But I cannot see the menu on bottom
Why ?
But I cannot see the menu on bottom
Why ?
Best Regards, Saludos
Falconi Silvio
Falconi Silvio
Re: TO ANTONIO : Using menu on the dialog
Silvio,
this is what i wrote you and the problem.
>I copied together all your posts but if I compile your code the menu is missing.
>Please check where the differences to your original code are.
Please check against your original code which shows the menu.
Best regards,
Otto
this is what i wrote you and the problem.
>I copied together all your posts but if I compile your code the menu is missing.
>Please check where the differences to your original code are.
Please check against your original code which shows the menu.
Best regards,
Otto
********************************************************************
mod harbour - Vamos a la conquista de la Web
modharbour.org
********************************************************************
mod harbour - Vamos a la conquista de la Web
modharbour.org
********************************************************************
Re: TO ANTONIO : Using menu on the dialog
I sent a zip on private email
Best Regards, Saludos
Falconi Silvio
Falconi Silvio
Re: TO ANTONIO : Using menu on the dialog
Why I cannot see the controls ?
Best Regards, Saludos
Falconi Silvio
Falconi Silvio
Re: TO ANTONIO : Using menu on the dialog
Dear Silvio,
on my emulator I can’t see the menu.
I am sorry I can’t help you.
The rc – file does not match the prg file.
DialogButtons is nowhere in the rc file.
Best regards,
Otto
on my emulator I can’t see the menu.
I am sorry I can’t help you.
The rc – file does not match the prg file.
DialogButtons is nowhere in the rc file.
Best regards,
Otto
********************************************************************
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Re: TO ANTONIO : Using menu on the dialog
I sent you all rc and bmp
Best Regards, Saludos
Falconi Silvio
Falconi Silvio
Re: TO ANTONIO : Using menu on the dialog RESOLVED!!
Hello Silvio,
now with the right rc file it compiles and works.
Your error is that you have set the folder size to small.
Best regards,
Otto
now with the right rc file it compiles and works.
Your error is that you have set the folder size to small.
Best regards,
Otto
********************************************************************
mod harbour - Vamos a la conquista de la Web
modharbour.org
********************************************************************
mod harbour - Vamos a la conquista de la Web
modharbour.org
********************************************************************