Sensative Say ( ssay class )
Posted: Tue May 27, 2008 1:09 pm
To All
Just upgraded to FWH805 and I have an 'about' box that uses the Sensative Say class.
What Sensative Say gets me is a hi-lited 'mouse over' and a transparent SAY over a bitmap.
The part that does not seem to be working is the transparent part .. In FWH 805 I seem to have lost the transparency and I have a white background ( block ) over my bitmap instead of being transparent ..
Any Ideas here ??
Rick Lipkin
//-------------------------
Static Func _Webhelp( cOLDDEFA, dEXE )
LOCAL oDLG,oBMP,oFONT1
DEFINE DIALOG oDLG TITLE "About" WINDOW oWIND ;
FROM 50,50 to 370, 550 PIXEL
/* suggestion by antonio .. but no transparency
@ 150,2 SAY oSay PROMPT "Revision Date "+dtoc( dEXE )+;
" "+FWVERSION+" "+VERSION() PIXEL of oDLG
oSay:lWantClick = .T.
oSay:bLClicked = { || MsgInfo( "click" ) }
*/
@ 150,2 SENSITIVE SAY "Revision Date "+dtoc( dEXE )+;
" "+FWVERSION+" "+VERSION() PIXEL TRANSPARENT of oDLG;
COLOR CLR_GRAY COLOROVER CLR_BLACK;
ACTION NIL
ACTIVATE DIALOG oDLG ;
ON PAINT oDLG:SayBitmap( 0,0, cOLDDEFA+"\SPLASH.BMP",;
oDLG:nWIDTH, oDLG:nHEIGHT )
RETURN(NIL)
Just upgraded to FWH805 and I have an 'about' box that uses the Sensative Say class.
What Sensative Say gets me is a hi-lited 'mouse over' and a transparent SAY over a bitmap.
The part that does not seem to be working is the transparent part .. In FWH 805 I seem to have lost the transparency and I have a white background ( block ) over my bitmap instead of being transparent ..
Any Ideas here ??
Rick Lipkin
//-------------------------
Static Func _Webhelp( cOLDDEFA, dEXE )
LOCAL oDLG,oBMP,oFONT1
DEFINE DIALOG oDLG TITLE "About" WINDOW oWIND ;
FROM 50,50 to 370, 550 PIXEL
/* suggestion by antonio .. but no transparency
@ 150,2 SAY oSay PROMPT "Revision Date "+dtoc( dEXE )+;
" "+FWVERSION+" "+VERSION() PIXEL of oDLG
oSay:lWantClick = .T.
oSay:bLClicked = { || MsgInfo( "click" ) }
*/
@ 150,2 SENSITIVE SAY "Revision Date "+dtoc( dEXE )+;
" "+FWVERSION+" "+VERSION() PIXEL TRANSPARENT of oDLG;
COLOR CLR_GRAY COLOROVER CLR_BLACK;
ACTION NIL
ACTIVATE DIALOG oDLG ;
ON PAINT oDLG:SayBitmap( 0,0, cOLDDEFA+"\SPLASH.BMP",;
oDLG:nWIDTH, oDLG:nHEIGHT )
RETURN(NIL)